Global Virtual Reality Market in Education Sector – Social VR Spaces on the Rise | Technavio

LONDON–(BUSINESS WIRE)–#Education–Technavio’s latest market research report on the global
virtual reality market in the education sector
provides an
analysis of the most important trends expected to impact the market
outlook from 2018-2022. Technavio
defines an emerging trend as a factor that has the potential to
significantly impact the market and contribute to its growth or decline.

According to Technavio analysts, the global
virtual reality market in the education sector
will grow at a
CAGR of over 59% during the forecast period. The increasing need
for experiential learning is a major factor driving the market’s growth.

With VR, a student can enter a simulated virtual environment, thereby
limiting the extent of contact to the physical environment. This
technology of VR has proved to be successful in schools, colleges, and
museums. The VR technology provides a good medium for experiential
learning and enables a student to easily interact with the objects
created in the simulated environment and work in collaboration with each
other in complex scenarios.

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In this report, Technavio highlights the increasing number of social VR
spaces as one of the key emerging trends driving the global virtual
reality market in the education sector:

Increasing number of social VR spaces

In a virtual environment, the users are secluded from the physical
world, and they are subjected to a virtual environment. It is expected
to bring down the quality of learning as collaborative learning plays an
effective role in effective and efficient learning. VR manufacturers are
providing platforms that enable collaborative learning in the VR
environment to overcome this challenge. This led to the growth of social
VR spaces, wherein the students can communicate and connect with other
students. VR vendors are increasingly opting for VR spaces considering
the criticality of the isolation faced by an individual in a VR and the
possibility of developing motion sickness.

“Major players in the market are emphasizing on the incorporation of
virtual spaces. Companies are also providing various avatars which
supports multiplayer sessions that allow the students to socialize and
interact with other users. Such advancements also provide a front row
feature wherein the students can be a part of an event or audience and
other small groups. Such technological features and advancements are
expected to drive the market in the forecast period,”
says a senior
analyst at Technavio for research on education

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Global virtual reality market in the education
sector segmentation

This market research report segments the global
virtual reality market in the education sector
into the
following products (VR hardware and VR content), end-users (higher
education and K-12), and key regions (the Americas, APAC, and EMEA).

The VR hardware segment held the largest market share in 2017,
accounting for nearly 59% of the market. However, the market share for
this product is expected to decrease nearly 3% by 2022. The fastest
growing product is VR content, which is expected to increase nearly 3%
by 2022.

The Americas was the leading region for the global virtual reality
market in the education sector in 2017, accounting for a market share of
43%. By 2022, the market share for the Americas is expected to decrease
by 4%. However, EMEA and APAC are expected to witness growth by 2% and
1% respectively.


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