SIGGRAPH 2017 Announces Highlights From This Year’s Emerging Technologies, Studio, and Real-Time Live! Programs

, the world’s leading annual interdisciplinary educational
experience showcasing the latest in computer graphics and interactive
techniques, announces highlights from this year’s Emerging Technologies,
Studio, and Real-Time Live! programs. SIGGRAPH 2017 will mark the 44th
International Conference and Exhibition on Computer Graphics and
Interactive Techniques, and will be held 30 July–3 August 2017 in Los

The Emerging Technologies program gives attendees the chance to interact
with surprising experiences that move beyond digital tradition, blur the
boundaries between art and science, and transform social assumptions.
Attendees can see, learn, touch, and experience state-of-the-art
projects that explore science, high resolution digital-cinema
technologies, and interactive art-science narratives. Watch
the preview trailer.

“SIGGRAPH’s annual Emerging Technologies program features installations
and presentations that combine the best in art and science in compelling
and unique ways. These technologies often have a multitude of creative
applications and uses, some of which aren’t always immediately apparent,
but often help push their industries forward in incredible ways. As we
imagine what our world will look like in 10 years, the work on display
at Emerging Technologies this year will, without a doubt, have a large
influence over the realities of that future,” said Jeremy Kenisky,
SIGGRAPH 2017 Emerging Technologies Chair.

There are 26 Emerging Technologies installations this year, along with
13 experience presentations. Among the highlights of this year’s program

MetaLimbs: Multiple Arms Interaction Metamorphism

MetaLimbs proposes a novel approach to body-schema alternation and
artificial-limb interaction. It adds two robotic arms to the user’s body
and maps the global motion of legs and feet relative to the torso. It
also maps local motion of the toes. Then it maps these data to arm and
hand motion, and to fingers gripping the artificial limbs, adds force
feedback to the feet, and maps the feedback to the manipulator’s touch

Touch Hologram in Mid-Air

This demonstration adds a method for touching the objects, based on a
touch development kit from Ultrahaptics, the only mid-air tactile
feedback technology. It provides a touch feeling without any mechanical
equipment in the visualization area (which would be inconsistent with
the hologram concept). Touch Hologram in Mid-Air is a singular and
surprising experience that illuminates a broad field of future research.
It is unique in giving physical presence to intangible objects.

Varifocal Virtuality: A Novel Optical Layout for Near-Eye Display

This project employs a novel wide-FOV optical design that can adjust the
focus depth dynamically, tracking the user’s binocular gaze and matching
the focus to the vergence. Thus the display is always “in focus” for
whatever object the user is looking at, solving the
vergence-accommodation conflict. Objects at a different distance, which
should not be in focus, are rendered with a sophisticated simulated
defocus blur that accounts for the internal optics of the eye.

The theme for this year’s SIGGRAPH 2017 Studio program is “Cyborg Self:
Extensions, Adaptions, and Integrations of Technology within the Body.”
As the growth of wearable devices continues to expand, humans are
developing an ever-expanding toolset of extensions, insertions, and
interventions that lead us to question the future of hybridization in
our physical evolution. The Studio will present a broad range of
concepts related to the convergence of the physical body and evolving
technologies with an emphasis on wearables, e-textiles, bio-tech, and
sensory extensions across physical and virtual platforms. Watch
the preview trailer.

Brittany Ransom, SIGGRAPH 2017 Studio Chair, said, “Through our program,
attendees get to be hands-on with evolving technologies in an age where
those technologies change ever so quickly. Attendees can interact with
everything from a large format printer to a magnetic levitation
installation and even a live giraffe! Our workshops allow attendees to
learn a new skill set — they get to make something unique or do
something different with their hands that they’ve never done before.”

This year’s Studio program will feature seven installations and eight
workshops. Among the highlights are:

LeviFab: Stabilization and Manipulation of Digitally Fabricated
Objects for Superconductive Levitation

This study focuses on superconductive levitation which has not yet been
well explored for entertainment applications. One promising approach
combines computational fabrication and manipulation methods to achieve
superconductive levitation and manipulation of 3D printed objects. These
methods of levitation have wide applications, not only in entertainment
but also in other HCI contexts.

Textile++: Low Cost Textile Interface Using Principle of Resistive
Touch Sensing

In recent years, wearable computing has become widespread yet expensive.
Textile++, a fiber-based system that can be applied to various fields,
confronts these cost challenges. Based on the principle of resistive
touch-sensing, Textile++ is comprised of cloth that can be applied
directly to conventional clothing through folding and sewing, and can be
manufactured at very low cost.

Other highlights within the Studio program include an Epson sponsored
t-shirt design competition and a special appearance by “Tiny,” a
giraffe, who will be available for two animal drawing sessions with Otis
College of Art and Design’s Gary Geraths.

Last but not least, the SIGGRAPH 2017 Real-Time Live! program is a
one-night-only event that will showcase the latest trends and techniques
for pushing the boundaries of interactive visuals. Watch
the preview trailer.

“This year’s Real-Time Live! will represent a true spectacle of graphics
rendering techniques from the most creative and technologically advanced
minds across our industry,” said SIGGRAPH 2017 Real-Time Live! Chair
Cris Cheng.

Real-Time Live! will feature 10 presentations. Among the highlights are:

The Human Race

The Mill and Epic present “The Human Race,” an interactive film made
possible by real-time visual effects, blurring the line between
production and post. Powered by UE4, The Mill’s Cyclops production
workflow system, and The Mill Blackbird, the film revolutionizes the
conventions of digital filmmaking to create a film anyone can play.

Penrose Maestro

Penrose Maestro is a suite of tools that enables artists to review and
work on a VR story in a collaborative, multi-user native VR environment.
It takes the artists into the production together, allowing for perfect
spatial context when taking notes from a director.

Star Wars Battlefront VR: Piloting an XWing for the First Time

Star Wars Battlefront VR was released to critical acclaim in December
2016. This is the first VR game ever created using Frostbite, the same
engine that powers games like Battlefield. The production team at
Criterion Games faced the challenge of creating a VR game on PS4 with
visuals that match modern AAA games.

Register for SIGGRAPH 2017 at

About SIGGRAPH 2017

The annual SIGGRAPH conference is a five-day interdisciplinary
educational experience in the latest computer graphics and interactive
techniques, including a three-day commercial exhibition that attracts
hundreds of companies from around the world. The conference also hosts
the international SIGGRAPH Computer Animation Festival, showcasing works
from the world’s most innovative and accomplished digital film and video
creators. Juried and curated content includes outstanding achievements
in time-based art, scientific visualization, visual effects, real-time
graphics, and narrative shorts. SIGGRAPH 2017 will take place from 30
July–3 August 2017 in Los Angeles. Visit the SIGGRAPH 2017 website or
follow SIGGRAPH on FacebookTwitterYouTube,
or Instagram for
more detailed information.


Special Interest Group on Computer Graphics and Interactive Techniques
an interdisciplinary community interested in research, technology, and
applications in computer graphics and interactive techniques. Members
include researchers, developers, and users from the technical, academic,
business, and art communities. ACM SIGGRAPH enriches the computer
graphics and interactive techniques community year-round through its
conferences, global network of professional and student chapters,
publications, and educational activities.

About ACM

the Association for Computing Machinery, is the world’s largest
educational and scientific computing society, uniting educators,
researchers, and professionals to inspire dialogue, share resources, and
address the field’s challenges. ACM strengthens the computing
profession’s collective voice through strong leadership, promotion of
the highest standards, and recognition of technical excellence. ACM
supports the professional growth of its members by providing
opportunities for lifelong learning, career development, and
professional networking.


Dan Harary, +1 310-859-1831
Public Relations